Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 29, 2006, 03:35 PM // 15:35   #21
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by WasAGuest
Bounty Hunter

An NPC gives the player(s) a randomly chosen boss mob within the factions area (Jade Sea or Echovald) to eliminate. The player(s) would then head to the area where the boss is at and take it out.

Fun part: Killing bosses has the chance at goodies to drop (fun), elites to cap (fun) and would be possible to use henchies ("Lfg" for 20 minutes, not fun).
Rewards Part: Taking place over several zones, the rewards would need to be on par with other multi-zone faction quests; 1k or more. This would help alieve some of the faction farming that dominates Factions.

For Elite Cap, players get frustred when the Elite they want is in a quest and they've finished it before when they noticed this (Exemple, Way of the Empty Palm). That's will help alot for them.
Francis Demeules is offline   Reply With Quote
Old May 29, 2006, 04:00 PM // 16:00   #22
Frost Gate Guardian
 
Phoenix Avenger's Avatar
 
Join Date: Mar 2005
Location: Wisconsin
Guild: Eternal Knights
Profession: E/Mo
Default

/signed

awesome ideas
Phoenix Avenger is offline   Reply With Quote
Old May 29, 2006, 06:18 PM // 18:18   #23
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

Quote:
Originally Posted by BigTru
You know... you'll have enough faction points if you ::gasp:: do the non-repeatable quests?
Quote:
Originally Posted by Argen
For what, to... oh yeah, either Befriend the Kurzicks or the Luxons.
Befriend the Luxons isn't completable without doing the repeatable quests/PvP actually.

There probably is more than enough of quests on Luxon side, BUT, those extra quests aren't available before compliting Gyala Hatchery
Kaguya is offline   Reply With Quote
Old May 30, 2006, 02:50 PM // 14:50   #24
Desert Nomad
 
Join Date: Jan 2006
Default

Thanks for the support on this.
WasAGuest is offline   Reply With Quote
Old May 30, 2006, 03:45 PM // 15:45   #25
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

I like the idea of more repeatable quests, the more the better. However I don't think all of them should be henchable. Frankly I sometimes just don't want to work with henchmen. They can be very annoying in their stupidity and it's certainly a lonesome trip. I wouldn't mind some being more challenging, requiring you to work with people to do it. Not all quests, of course.

Also, I wouldn't mind if these quests took you to some of the more remote places, like Mourning Vail Falls.
Undivine is offline   Reply With Quote
Old May 30, 2006, 07:17 PM // 19:17   #26
Desert Nomad
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Undivine
Also, I wouldn't mind if these quests took you to some of the more remote places, like Mourning Vail Falls.
Excatly what I would love as well.
WasAGuest is offline   Reply With Quote
Old May 30, 2006, 08:36 PM // 20:36   #27
Jungle Guide
 
Pandora's box's Avatar
 
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
Default

I'd like to see this idea worked out for broader usage: randomly repeatable quests where you can choose out of several rewards like faction points, experience, gold, or an item. The quests should be related to your current experience level. So a low level chr. can do them at low level maps for a small reward and high level chr's can do them on high level maps for bigger rewards.

Possible quests to add to this feature:

-Item/message delivery.
-Espionage
-Kill X monsters of monstertype ....
Pandora's box is offline   Reply With Quote
Old Jun 10, 2006, 01:45 PM // 13:45   #28
Desert Nomad
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Pandora's box
I'd like to see this idea worked out for broader usage: randomly repeatable quests where you can choose out of several rewards like faction points, experience, gold, or an item. The quests should be related to your current experience level. So a low level chr. can do them at low level maps for a small reward and high level chr's can do them on high level maps for bigger rewards.

Possible quests to add to this feature:

-Item/message delivery.
-Espionage
-Kill X monsters of monstertype ....
Actually, being able to choose the rewards would be rather nice. If you need gold, you could opt for a higher gold reward and so on for the other various pay outs. That would be great for all quests if you ask me. Maybe a new thread on that?
WasAGuest is offline   Reply With Quote
Old Jun 10, 2006, 02:25 PM // 14:25   #29
Krytan Explorer
 
Spoony's Avatar
 
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
Default

*says nuthin*

/signed
Spoony is offline   Reply With Quote
Old Sep 23, 2006, 07:29 AM // 07:29   #30
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Bump for good idea.

Also along the similar line, was thinking of a Skill Cap Quest.

Talk to a NPC, and he/she will tell you what skill to cap (can be elite or regular), and give you a tempary skill call Skill Cap Holder (its not the sig of skill cap). You will have to equip that skill, and try to find a boss with that skill to cap. Once done so, return to the npc for reward, and that skill cap skill will be take off too.

the holder skill will not cap the skill as unlock (you still need to bring a sig for that), but will allow you to use that skill for continuation of that map. It also does not matter if you already unlock/cap that skill before or not.
actionjack is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
dinglenut Sardelac Sanitarium 5 Dec 17, 2006 04:42 AM // 04:42
HA degen build idea (faction only) suiraCLAW Gladiator's Arena 7 May 12, 2006 03:49 PM // 15:49
Repeatable Faction Quests for Luxons? Imaginos Explorer's League 4 May 01, 2006 07:24 PM // 19:24
Quest system idea. Tactical-Dillusions Sardelac Sanitarium 1 Sep 21, 2005 11:39 PM // 23:39
Idea for a mission and quest registry Beta Ray Bill Sardelac Sanitarium 0 Jul 13, 2005 06:08 PM // 18:08


All times are GMT. The time now is 01:45 PM // 13:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("